Location San Diego, California, United States Regions Greater San Diego Area, West Coast, Western US Gender Male
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Joe Ward is an accomplished, self-directed Executive with an uninterrupted record of success in developing and leading high performance organizations. Proficient in Corporate strategy with a focus on creating winning cultures and driving both top and bottomline results. With a reputation as a forward thinker, Joe has been on the front edge of
numerous technologies such as VOIP (Voice over Internet Protocal), SaaS (Software as a Service), PaaS (Platform as a Service) and is now positioning IKIN as the first company to bring Holographic technology and applications to the personal use market. As an executive, Joe has assisted in the growth and ultimate sale of multiple public companies resulting in significant increase in share holder value.
IKIN is committed to transforming holographic technology from a product to a platform, thus creating the first and only holographic open source community allowing developers and content providers to feature their own ideas and content in 3D. Through this proprietary technology, Hologram Display Systems (HDS) will provide businesses and consumers with a dynamic new, affordable way to experience virtually any type of content. This plug-n-play digital platform allows users to enhance a traditional 2D screen with a portable and affordable 3D holographic projection system.
This technology will enable anyone to create new ways for interacting in hundreds of different commercial and business applications. This includes but is not limited to gaming and entertainment, smartphones and computers, retail shopping, science, social media, sports, training, security, healthcare, video conferencing, virtual reality, presentations, education, transportation, construction and real estate, travel and hospitality, media and advertising, consumer package goods, communication, architecture and engineering just to name a few. All of which can be accessed and interacted through the HDS environment and platform.
This technology will allow developers and content providers to take their 2D ideas and content and transform them into 3D without the costly holographic technology only available to the very few who can afford it. This new technology will be positioned for manufacturing, licensing and through a subscription model. This will also include a revenue sharing model to encourage a wider audience of both consumer and business users.